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Posts Tagged ‘games’

27

August
1

PS3 Slim Unboxing

Hardcore gamers are lining up to get their hands on the new Play Station 3 Slim, which will hit the shelves on September 1st. Generally speaking, it is exactly like the traditional PS3, but the main difference is the size, as well as the hard disk space (the new one offering 120 GB for your storage). Not exactly a breakthrough, and therefore, not too many bells and whistles will be going off, but it’s good to have a quick idea of how different it is from the original, and that is exactly what the following video illustrates:

The bad news is that the price has not been reduced, meaning those who have been saving up will have to make the full investment. As for those of you who do not consider themselves full-time gamers, you should take comfort knowing that the PS3 remains one of the cheapest Bluray players in the market. More over, it is now slimmer and more attractive.

5

August
0

Violence In Computer Games

Yet another hilarious video by the Onion News Network. This time, the issue at hand is violence in games: Are Violent Video Games Preparing Kids For The Apocalypse?

Besides the fact that it is rather humorous, there are a couple of points that are raised, albeit indirectly, from the intellectual “debate”:

  1. The world of science fiction in games is extremely creative. It is not easy to create characters and story lines that attract fanatics to come on board. However, does more creativity require increased violence? Can we not enjoy entertaining, strategic games without violence?
  2. The fiction depicted in the main stream games is always at least remotely related to reality. In many cases it’s a spin-off from what we see around us in the world today. Does that in turn mean that violence in games is merely an exaggeration of real life? If not, then why is that particular aspect blown out of proportion?
  3. With the vast improvements in Computer Graphics and  3d rendering, violent effects are more and more striking. In a way, violence in games is increasing. Is there a limit? Or will is eventually settle, and perhaps even wane?

It is very difficult to measure the effect of violence in games on the people who are active players. Not only because it is not tangible, but also because the advancements are so fast, that we cannot even compare generations because of the huge differences. Therefore, we are mainly left with subjective opinions. One aspect that the huge majority would agree on is that, even if it is not harmful, violent games are in not way benefiting the up and coming generations of the “human race”.